Apprentice

You are the Apprentice! Your body is young and your mind even younger. Like a wet ball of clay before the kiln, you're ready to be shaped and given purpose in the dark world of Evergreen's underground. Because things made of clay aren't very good for killing the skinless, cutting down pesky mushrooms and keeping the fortress's walls standing, your purpose is metalworking - the work of hard men and women.

The stout craftsmen you'll eventually replace are the Blacksmiths. They're responsible for your education, survival, and hopefully your meals if they feel like taking on the burden. In turn, you do as they ask and make yourself useful while learning the trade.

Some of the things you might end up asked to do include:
 * Gathering wood
 * Making things on the anvil
 * Running the forge and smelter
 * Managing the front desk and money while the adults take care of the real business

Principles:
 * Listen to your smiths - the shop is their kingdom within the barony and, unlike some people, they have the chops to rule.
 * Practice diligence: A lazy childhood is for soft-headed nobles and people without hopes on their shoulders.
 * Ask questions! This is your best opportunity to learn smithing and why you're here.